Hello!

Welcome to my little corner of the web. Here you can find information on my publications and research. If you have any questions or are interested in exploring potential collaborations, please feel free to e-mail me.

For more on the psychology of games, please visit my YouTube channel: Psychgeist.

About Me

Keep Calm and Game OnSpace shipSpace ship projectile

I am currently the Research Director for Take This, a non-profit organization that provides mental health information and resources to the gaming community and industry. I am also the Chief Scientific Officer of Kitsune Analytics.

Current Projects

  • Examining the links between unintentional learning, knowledge transfer, and psychological well-being within digital games
  • Assessing Internet Gaming Disorder as a primary or secondary diagnosis
  • Identifying initiates to better understand and mitigate dark participation within gaming cultures
  • Reconceptualizing “video game involvement”
  • Evaluating the potential for video game play to mitigate symptoms of PTSD among veterans

Books


For more on the science behind the development of the stories within Pragmatic Princess, see BuildYourOwnCastle.com.

Latest books

Published November 2020

The Video Game Debate 2

Revisiting the Physical, Social, and Psychological Effects of Video Games

This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies…

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Published January 2020

Video Games and Well-being

Press Start

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to…

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Published December 2019

Pragmatic Princess

26 Superb Stories of Self-Sufficiency

An A-Z compilation of short stories about self-reliance designed for children aged 3-12+.

Within each story in Pragmatic Princess, the main character in is confronted with a typical childhood challenge (e.g., a fear of trying something new or…

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Published February 2017

New Perspectives on the Social Aspects of Digital Gaming

Multiplayer 2

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical “edited book” concept, and offer a very concise volume with several focal points that…

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For the full catalog, please visit the Books page.