Welcome to my little corner of the web. Here you can find information on my publications and research. If you have any questions or are interested in exploring potential collaborations, please feel free to e-mail me.

Recent Blog Posts

Internet Gaming Disorder: Navigating through the Moral Panic

10/23/2019 • ☕️ 8 minute read

This morning, the NY Times posted an article entitled “Can You Really Be Addicted to Video Games?”. This article told the story of Charlie Bracke and his descent into video game addiction. This article is just one of many that have following the classification of Internet Gaming Disorder (IGD) by the World Health Organization in September 201…

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The International Games Summit on Mental Health Awareness

10/16/2019 • ☕️ 1 minute read

The International Games Summit on Mental Health Awareness (TIGS) was held last week over world mental health day in Toronto, Canada. This was the first annual meeting of the group and was hosted by Mark Chandler and Take This. Attendees included representatives from the games industry, such as game producers and managers, content creators…

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Pax East 2019

2/18/2019 • ☕️ 4 minute read

In March, I will be traveling to Boston for PAX East 2019. I am lucky enough to be on six panels this year ranging from moral panic to the nostaliga of video games. If you are going to be traveling East for PAX this year, here is where you will be able to find me:

Thursday, March 28th at 5:00 PM, The Psychology of the Final Fantasy Series

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About Me

Keep Calm and Game OnSpace shipSpace ship projectile

I am currently the Research Director for Take This, a non-profit organization that provides mental health information and resources to the gaming community and industry. I am also the Chief Scientific Officer of Kitsune Analytics.

Current Projects

  • Examining the links between unintentional learning, knowledge transfer, and psychological well-being within digital games
  • Assessing Internet Gaming Disorder as a primary or secondary diagnosis
  • Identifying initiates to better understand and mitigate dark participation within gaming cultures
  • Reconceptualizing “video game involvement”
  • Evaluating the potential for video game play to mitigate symptoms of PTSD among veterans


Published January 2020

Video games and well-being

Press Start

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to…

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Published February 2017

New Perspectives on the Social Aspects of Digital Gaming

Multiplayer 2

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical “edited book” concept, and offer a very concise volume with several focal points that…

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Published November 2016

A Parent’s Guide to Video Games

The essential guide to understanding how video games impact your child's physical, social, and psychological well-being

Over the last twenty years, psychologists, sociologists, and media scholars have been working hard to answer these questions. Until now, their findings have largely remained insulated within scientific circles and inaccessible to the general public…

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Published September 2015

The Video Game Debate

Unravelling the Physical, Social, and Psychological Effects of Video Games

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection…

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