Clash of Realities Keynote, 2015

10/6/2016 • ☕️ 1 minute read

In 2015, I was invited to take part in the Clash of Realities conference hosted by the Cologne Game Lab at the University of Cologne (see my previous post about the conference here). Unbeknownst to me (until recently), the second day of keynote…

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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2

10/3/2016 • ☕️ 1 minute read

In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference…

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The American Journal of Play weighs in on the Video Game Debate

8/4/2016 • ☕️ 2 minute read

The American Journal of Play published a review of The Video Game Debate this week. Taking a scholarly approach, Patrick Markey (Villanova University) does a great job of overviewing what The Video Game Debate… does and does not address. Perhaps…

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Independent Consulting

7/19/2016 • ☕️ 1 minute read

Recently, I have started to take on some research and design consultancy work. This has allowed me to continue my work in the field of psychology/game studies as well as dabble in specific areas of research I may not have had the opportunity to do so…

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Exploring the Therapeutic Power of Video Games Among Veteran Communities

5/9/2016 • ☕️ 2 minute read

In 2013, I attended the annual meeting of the International Communication Association in London, England. On the first day of this week-long event, I attended a fascinating talk by Jayne Gackenbach (Grant MacEwan University). In her presentation…

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Understanding Video Game Research

4/29/2016 • ☕️ 1 minute read

This week Massively OP published an op-ed on understanding video game research. It does a really great job of outlining what is important to pay attention to when digesting this kind of research as well as what should potentially be questioned when…

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The Video Game Debate on MassivelyOP

2/16/2016 • ☕️ 1 minute read

Over the last few months, Massively Overpowered (previously known as Massively) has been publishing a series of articles focusing on various chapters within my new book, The Video Game Debate…. These articles do a great job of breaking down the main…

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Five Misconceptions About the Effects of Violent Video Game Play

1/4/2016 • ☕️ 3 minute read

When tragedies such as mass shootings occur, blame is often placed (at least partially) on video games (see here and here). As interactive spaces, video games – and violent video games in particular – are often at the centre of the debate, as…

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Holiday Shopping Tips

12/19/2015 • ☕️ 4 minute read

I am often asked for advice about how to be a smart shopper when buying video games. With Christmas just around the corner, I thought it was a good time to post the advice I have been anecdotally sharing with my close friends and family over the last…

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#VGDebate on Computer America

12/16/2015 • ☕️ 1 minute read

This week I joined the team at Computer America (the longest running nationally syndicated radio show on computers and technology) to talk about “The Video Game Debate: Unravelling the Physical, Social and Psychological Effects of Digital Games”.

Lucky for us, Computer America is not only broadcast on the radio but it is also streamed (with video) via their website! So, if you have been wondering what “The Video Game Debate…” is all about, be sure and check out the archive of this week’s show…

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