Gamer Identities

11/29/2015 • ☕️ 1 minute read

What is a “gamer”? And what does it mean to be a gamer today?

These questions are ones that have been nagging me for some time now. While the term “gamer” is often thrown around as a synonym for “player”, to me these concepts are vastly different…

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Clash of Realities 2015

11/5/2015 • ☕️ 2 minute read

This week I attended (and spoke) at my first Clash of Realities conference and it was a wonderful experience! This conference was able to successfully achieve what a lot of conferences do not by bringing together various groups of scholars, educators…

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The Video Game Debate

9/17/2015 • ☕️ 3 minute read

New Book Announcement: The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games (Kowert & Quandt, Eds).

Prof. Thorsten Quandt and I are proud to announce the release of The Video Game Debate: Unravelling the…

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Social Inclusion and Video Game Enjoyment

8/23/2015 • ☕️ 1 minute read

Video games have long been understood as an entertaining and popular medium, and recent work has suggested that at least part of their appeal rests in their ability to foster feelings of sociability and belonging with others. Because of this, one…

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Violent Video Games and Violent Behavior

6/22/2015 • ☕️ 3 minute read

Moral panics relating to video games have been spiralling out of control for some time now. Grand Theft Auto causes school shootings, Leisure Suit Larry leads to a decline in societies morals, Bully teaches kids to be bullies by rewarding deviant…

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Sexist Games = Sexist Gamers?

4/9/2015 • ☕️ 2 minute read

From the over sexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the overuse of the damsel in distress trope in popular titles, such as the Super Mario series, the under- and misrepresentation of females in video games…

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Video Games and Social Competence

2/9/2015 • ☕️ 2 minute read

The popularization and affordability of Internet connectivity has changed the way video games are played by allowing individuals to connect worldwide in shared gaming spaces. These highly social environments allow players to connect, interact with…

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Conducting Applicable Research

12/30/2014 • ☕️ 2 minute read

This week, massively.com is featuring an article by Andrew Ross that overviews the last five years of my research journey. When I first decided to delve into the research side of psychology (as opposed to the more artsy, counselling side of the field…

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Psychosocial Causes and Consequences of Online Video Game Play

12/17/2014 • ☕️ 2 minute read

Researchers have grown concerned as to whether or not engagement within online video gaming environments poses a threat to public health. Previous research has uncovered inverse relationships between frequency of play and a range of psychosocial…

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#OrangeDot Campaign

11/29/2014 • ☕️ 1 minute read

In an attempt to combat some of the bad press that games, gaming, and gamers have received over the last few months (#GamerGate anyone?), Good Games Writing launched their #OrangeDot Campaign this month. The primary aim of this campaign was to help…

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