Posts tagged with “ovg

Clash of Realities 2015

11/5/2015 • ☕️ 2 minute read

This week I attended (and spoke) at my first Clash of Realities conference and it was a wonderful experience! This conference was able to successfully achieve what a lot of conferences do not by bringing together various groups of scholars, educators…

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Conducting Applicable Research

12/30/2014 • ☕️ 2 minute read

This week, massively.com is featuring an article by Andrew Ross that overviews the last five years of my research journey. When I first decided to delve into the research side of psychology (as opposed to the more artsy, counselling side of the field…

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Psychosocial Causes and Consequences of Online Video Game Play

12/17/2014 • ☕️ 2 minute read

Researchers have grown concerned as to whether or not engagement within online video gaming environments poses a threat to public health. Previous research has uncovered inverse relationships between frequency of play and a range of psychosocial…

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Playing for Social Comfort

7/25/2014 • ☕️ 4 minute read

Internet connectivity has changed the way that video games are being played by allowing users to connect worldwide in shared gaming spaces. These highly social environments allow players to connect, interact, and learn from each other. Despite this…

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Social Gaming, Lonely Life?

5/4/2014 • ☕️ 2 minute read

In recent years, there have been rising concerns about the potential negative social impact of online video games, particularly in relation to adolescent players. While there has been a wealth of research in this area, none has yet to provide…

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Online Gaming Friendships among Emotionally Sensitive Individuals

3/28/2014 • ☕️ 2 minute read

With the advent of new social technologies, researchers have become increasingly interested in the functionality of mediated social spaces as environments where individuals can meet new people and gather with old friends. Due to their accessibility…

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