Posts tagged with “sofoga

Clash of Realities Keynote, 2015

10/6/2016 • ☕️ 1 minute read

In 2015, I was invited to take part in the Clash of Realities conference hosted by the Cologne Game Lab at the University of Cologne (see my previous post about the conference here). Unbeknownst to me (until recently), the second day of keynote…

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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2

10/3/2016 • ☕️ 1 minute read

In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference…

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Clash of Realities 2015

11/5/2015 • ☕️ 2 minute read

This week I attended (and spoke) at my first Clash of Realities conference and it was a wonderful experience! This conference was able to successfully achieve what a lot of conferences do not by bringing together various groups of scholars, educators…

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Sexist Games = Sexist Gamers?

4/9/2015 • ☕️ 2 minute read

From the over sexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the overuse of the damsel in distress trope in popular titles, such as the Super Mario series, the under- and misrepresentation of females in video games…

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Psychosocial Causes and Consequences of Online Video Game Play

12/17/2014 • ☕️ 2 minute read

Researchers have grown concerned as to whether or not engagement within online video gaming environments poses a threat to public health. Previous research has uncovered inverse relationships between frequency of play and a range of psychosocial…

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Multi.Player 2 Review

8/28/2014 • ☕️ 2 minute read

I was fortunate enough to co-chair the multi.player 2 conference earlier this month at the University of Münster in Münster, Germany. This international conference focusing on the social aspects of digital gaming featured several prominent keynotes…

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Social Gaming, Lonely Life?

5/4/2014 • ☕️ 2 minute read

In recent years, there have been rising concerns about the potential negative social impact of online video games, particularly in relation to adolescent players. While there has been a wealth of research in this area, none has yet to provide…

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Online Gaming Friendships among Emotionally Sensitive Individuals

3/28/2014 • ☕️ 2 minute read

With the advent of new social technologies, researchers have become increasingly interested in the functionality of mediated social spaces as environments where individuals can meet new people and gather with old friends. Due to their accessibility…

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Reconsidering the Stereotype of Online Gamers

1/15/2014 • ☕️ 3 minute read

Turn on the TV at any given hour and you are bound to find a reference to the stereotypical online gamer. Popular TV shows like the Big Bang Theory, Law and Order: SVU, and web-series’ such as Pure Pwnage and The Guild have all portrayed the same…

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