Rachel Kowert, PhD.

Photo of Dr. Rachel Kowert

For press inquiries, please contact:

JKS Communications - Literary Publicity
Angelle Barbazon
angelle@jkscommunications.com
(615) 928-2462

Curriculum Vitae

Education

Professional Appointments

2019-present
Research Director, Take This
2016-2019
Independent Research Consultant, International Social Games Association
2012-2014
Associate Researcher, Department of Communication, University of Münster

Publications

Books

2015
Kowert, R. (2015). Video Games and Social Competence. New York: Routledge.

Edited Volumes

2017
Kowert, R., & Quandt, T. (Eds.). (2017). New perspectives on the social aspects of digital gaming: Multiplayer 2. New York: Routledge.
2016

Refereed Journal Articles

2018
Carras, M. C., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., Koonce, C., & Latkin, C. (2018). Walkers and credit card warriors: A qualitative study of self-regulation strategies and problematic gaming in veterans. Journal of Behavioral Addictions, 7, 56-56.
Carras, M. C., Kalarczyk, A., Wells, K., Banks, J., Kowert, R., Koonce, C., & Latkin, C. (2018). “It evens my line”: A qualitative study of video game addiction as harm reduction among veterans with substance addiction and/or mental health problems. Journal of Behavioural Addictions, 7, 11-12.
2017
Kaye, L. K., Kowert, R., & Quinn, S. (2017). The role of social identity and online social capital on psychosocial outcomes in MMO players. Computers in Human Behavior, 74, 215-233.
2016
Domahidi, E., Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2016). A longitudinal analysis of gaming- and non-gaming-related friendships and social support among social online game players. Media Psychology.
Bowman, N., Kowert, R., & Cohen, E. (2015). When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. Computers in Human Behavior, 53, 131-139. doi: 10.1016/j.chb.2015.06.036
Breuer, J., Kowert, R., Festl., R., & Quandt, T. (2015). Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. Cyberpsychology, Behavior, and Social Networking, 18(4), 197-202. doi: 10.1089/cyber.2014.0492
Kowert, R., Vogelgesang, J., Festl, R., & Quandt, T. (2015). Psychosocial causes and consequences of online video game play. Computers in Human Behavior, 45, 51-58. doi: 10.1016/j.chb.2014.11.074
2014
Kowert, R., & Oldmeadow, J.A. (2014). Playing for social comfort: Online video game play as a social accommodator for the insecurely attached. Computers in Human Behavior, Advance online publication. doi: 10.1016/j.chb.2014.05.004
Kowert, R., Domahidi, E., Festl, R., & Quandt, T. (2014). Social gaming, lonely life? The impact of digital game play on adolescents' social circles. Computers in Human Behavior, 36, 385-390. doi: 10.1016/j.chb.2014.04.003
Kowert, R., Domahidi, E., & Quandt, T. (2014). The Relationship between Online Video Game Involvement and Gaming-Related Friendships among Emotionally Sensitive Individuals. Cyberpsychology, Behavior, & Social Networking, 17(7), 447-453. doi: 10.1089/cyber.2013.0656
Kowert, R., Festl, R., & Quandt, T. (2014). Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers. Cyberpsychology, Behavior, & Social Networking, 17(3), 141-146. doi: 10.1089/cyber.2013.0118
2013
Kowert, R., & Oldmeadow, J.A. (2013). (A)Social reputation: Exploring the relationship between online video game involvement and social competence. Computers in Human Behavior, 29(4), 1872-1878. doi: 10.1016/j.chb.2013.03.003
Oldmeadow, J.A., Quinn, S., & Kowert, R. (2013). Attachment style, social skills and Facebook usage amongst adults. Computers in Human Behavior, 29(3), 1142-1149. doi: 10.1016/j.chb.2012.10.006
2012
Kowert, R., Griffiths, M., & Oldmeadow, J.A. (2012). Geek or Chic? Emerging Stereotypes of Online Gamers. Bulletin of Science, Technology, and Society, 32(6), 471-479. doi: 10.1177/0270467612469078

Book Chapters

2018
Kowert, R. & Kaye. L. (2018). Video games are not socially isolating. In C. J. Ferguson (Ed.) Video game influences on aggression, cognition, and attention. (p. 185-195). New York, New York, USA: Springer.
Colder Carras, M., Kowert, R., & Quandt, T. (2018). Psychosocial Effects of Gaming. In A. Attrill-Smith, C. Fullwood, M. Keep, & D. J. Kuss (Eds) Oxford Handbook of Cyberpsychology.
2017
Kowert, R. (2017). Final Fantasy: Setting the Standard for RPGs. In R. Mejia, J. Banks, & A. Adams (Eds.) 100 Greatest Video Game Franchises. Lanham, Maryland, USA: Rowman & Littlefield.
Kowert, R. (2017). Kirby: The King of Consumption. In R. Mejia, J. Banks, & A. Adams (Eds.) 100 Greatest Video Game Characters. Lanham, Maryland, USA: Rowman & Littlefield.
Kowert, R., Breuer, J., & Quandt, T. (2017). Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture. In R. Kowert & T. Quandt (Eds.) New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. New York: Routledge.
Quandt, T., & Kowert, R. (2017). Multiplayer and beyond: Witnessing the evolution of gaming. In R. Kowert & T. Quandt (Eds.) New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. New York: Routledge.
Ferguson, C. J., Bowman, N. D., & Kowert, R. (2017). Is the link between games and aggression more about the player, less about the game?. In P. Sturmey (Ed.) The Wiley handbook of violence and aggression. Volume 1: Definition, Conception, and Development. New York: Wiley.
2016
Kowert, R. (2016). Social outcomes: Online game play, social currency, and social ability. In R. Kowert & T. Quandt (Eds.) The Video Game Debate: Unraveling the physical, social, and psychological effects of digital games. New York: Routledge.
Quandt, T., & Kowert, R. (2016). No black and white in video game land! Why we need to move beyond simple explanations in the video game debate. In R. Kowert & T. Quandt (Eds.) The Video Game Debate: Unraveling the physical, social, and psychological effects of digital games. New York: Routledge.
Kowert, R., Domahidi, E., & Quandt, T. (2016). Networking and Other Social Aspects of Technology Use: Past, Present, and Future Considerations. In M. Potenza, K. Faust, & D. Faust (Eds.) Oxford Handbook of Digital Technologies and Mental Health. Oxford, UK: Oxford University Press.
2015
Bowman, N.D., Kowert, R., & Ferguson, C. J. (2015). The impact of video game play on human (and orc) creativity. In G. P. Green and J. C. Kaufman (Eds.) Video games and creativity. San Diego, CA: Academic Press.
2014
Kowert, R. & Oldmeadow, J.A. (2014). Party Animal or Dinner for One: Are Online Gamers Socially inept?. In T. Quandt and S. Kroeger (Eds.) multi.player-Social Aspects of Digital Gaming. (p. 99-110). London: Routledge.

Conference Proceedings

2012
Kowert, R. & Oldmeadow, J.A. (2012). The Stereotype of Online Gamers: New Characterization or Recycled Prototype?. Nordic DiGRA: Games in Culture and Society conference proceedings. Tampere, Finland..
2010
Kowert, R., & Oldmeadow, J.A. (2010). Geek or Chic: Perceptions of Online Gamers. Under the Mask 2010 Conference proceedings. Bedfordshire, England..

Other Publications

2017
Kowert, R., & Quinn, S. (2017). ISGA Player Demographics Report. ISGA.
2016
Kowert, R. (2016, December). Smart Video Game Choices For Your Holiday Shopping List. Parent.co.
2014
Martson, H. R., & Kowert, R. (2014, November). Understanding the Anglo-German use of digital technologies in the 21st century. Generations Review, 24(3), 17-24.
Cohen, E.L., & Kowert, R. (2014, May 16). Look Up: Exaggerates Damages of Social Media. Scientific American.
Kowert, R. (2014, February 27). The Gamer Identity Crisis: Towards a Reclamation. First Person Scholar.

Awards and Honors

Indies Book of the Year Winner for A Parent’s Guide to Video Games (Science Category)

Grants and Fellowships

2014
German Academic Exchange Service (DAAD) travel bursary, The University of Münster
2012
Departmental Student Bursary, The University of York

Invited Talks

2017
Kowert, R. (2017, October). Challenging our beliefs about parenting in a digital world. Keynote presented at BRAVE – Annual Women’s Conference. Austin, Texas.
2015
Kowert, R. (2015, October). Online lives, offline consequences: Video games and sociability. Keynote presented at the Video game education and ethics summit of the Clash of Realities Conference. Cologne, Germany.
Kowert, R. (2015, October). Exploring the Viability of Online Video Games as Socially Compensatory and Rehabilitative Spaces. Keynote presented at the Clash of Realities Conference. Cologne, Germany.
2014
Kowert, R., & Elson, M. (2014, August). All that glitters: Gold standards for quantitative methods in digital games research. Keynote presented at the Utrecht Summer School. Utrecht, Netherlands.

Conference Participation

Conferences Organized

2014
Multi.Player 2 conference, The University of Münster, August 2014

Panels Organized

2019
Bean, A. (chair), Kowert, R., Tilton, S., & Daniel, S. (2019, March). The Psychology of the Legend of Zelda. Panel presented at SXSW Gaming 2019. Austin, Texas, USA.
Kowert, R. (chair), Boccamazzo, R, Kelly, R., Tompkins, Daniel, S., & Bean, T. (2019, March). The Video Game Debate. Panel presented at PAX South 2019. San Antonio, Texas, USA.
Bean, A. (chair), Stone, J., Daniel, S., Kowert, R., Davis, A., & Kelly, R. (2019, March). Do you really control yourself? Gamer avatars. Panel presented at PAX South 2019. .
2018
Bean, A. (chair), Kowert, R., Daniel, S., & Hays, S. (2018, August). The psychology of the Legend of Zelda. Panel presented at PAX West 2018. Seattle, Washington, USA.
Boccamazzo, R. (chair), Kowert, R., Bean, A., Hughes, C., & Madigan, J. (2018, August). WHO said what?!: Let’s talk facts about gaming disorder. Panel presented at PAX West 2018. Seattle, Washington.
Kulman, I.R. (chair), Kowert, R., Ferfguson, C., Messer, D. C., Messer, E.S., & Moyer, B. H. (2018, August). A clinician’s guide to video games, social media, and other technologies for kids and families. Panel presented at APA 2018. San Francisco, California, USA.
2014
Kowert, R. (chair), Brown, A., Domahidi, E., Kuss, D., & Hussain, Z. (2014, July). Evaluating the Impact of Online Video Game Play on Inter- and Intra-Personal Sociability. Symposium presented at the 28th International Congress of Applied Psychology Conference. Paris, France.
2013
Kowert, R., & Brown, A. (chairs), Bowman, N., Holopainen, J., & Pearce, C. (2013, August). Defragging the Methodology of Games Studies. Panel presented at DiGRA 2013: DeFragging Game Studies. Atlanta, Georgia, USA.

Papers Presented

2018
Colder Carras, M., Kalbarcyk, A., Wells, K., Banks, J., Kowert, R., Koonce, C., & Latkin, C. (2018, April). “It evens my line”: A qualitative study of video game addiction as harm reduction among veterans with substance addiction and/or mental health problems. International Conference on Behavioral Addictions. Cologne, Germany.
Colder Carras, M., Kalbarcyk, A., Wells, K., Banks, J., Kowert, R., Koonce, C., & Latkin, C. (2018, April). Walkers and credit card warriors: A qualitative study of self-regulation strategies and problematic gaming in veterans. A International Conference on Behavioral Addictions. Cologne, Germany.
2017
Colder Carras, M., Kalbarcyk, A., Wells, K., Banks, J., Kowert, R., & Latkin, C. (2017, October). “Idle hands are the devil’s workshop”: A qualitative study of video game use by veterans with mental and behavioral health problems. International Society for Research on Internet Interventions. .
Colder Carras, M., Kalbarcyk, A., Wells, K., Banks, J., Kowert, R., & Latkin, C. (2017, October). “Idle hands make the devil’s work”: A qualitative study of video game use by individuals with mental and behavioural health problems. International Society for Research on Internet Interventions. Berlin, Germany.
Butt, M.A, de Wildt, L., Kowert, R., & Sandovar, A.M. (2017, July). Homo includens: Surveying DiGRA diversity.Paper accecpted for presentation at Gaming the systems: Towards a more inclusive DiGRA workshop. DiGRA 2017. Melbourne, Australia.
2016
Kaye, L. K., Kowert, R., & Quinn, S. (2016, June). The role of social identity and online social capital on psychosocial outcomes in MMO players. 21st Annual CyberPsychology, CyberTherapy, & Social Networking Conference. Dublin, Ireland.
Breuer, J., Bowman, N.D., Kieslich, K., Elson, M., Kowert, R., Kneer, J., Quandt, T., Lange, A., & Lange, R. (2016, June). Grand Theft Morals: The role of cultural differences and moral views for the evaluation of violent and sexual content in video games. ICA 2016 preconference: Just Games? Consider Games as More than Entertainment. Tokyo, Japan.
2015
Bowman, N. D., Kowert, R., Breuer, J., Elson, M., Kieslich, K., Kneer, J., Quandt, T., Lange, A., & Lange, R. (2015, November). “It’s too dirty for me, so it’s too dirty for the kids”: A cross-comparison of German and US gamers’ differential reactions to an explicitly sexual or violent video game. National Communication Association. Las Vegas, USA.
Breuer, J., Elson, M., Kieslich, K., Bowman, N., Kowert, R., Quandt, T., Lange, A., & Lange, R. (2015, September). Moral Kombat – Moral foundations and the evaluation of violent and sexual content in video games. 9th Conference of the Media Psychology Division. Tübingen, Germany.
Kowert, R., Breuer, J., Festl., R., & Quandt, T. (2015, May). Women are from FarmVille, Men are from ViceCity: Exclusion and sexism in video game content and culture. ICA 2015: Communication Across the Life Span. San Juan, Puerto Rico.
2014
Bowman, N. D., Kowert, R., Cohen, E. L. (2014, November). When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. NCA 2014. Chicago, USA.
Kowert, R., Breuer, J., Festl, R., & Quandt, T. (2014, August). Sexism and the gender divide within the video game playing community. multi.player 2 conference. Münster, Germany.
Kowert, R., Domahidi, E., Festl, R., & Quandt, T. (2014, August). Socially displacing or augmenting? Evaluating the impact of social game play on adolescent players. multi.player 2 conference. Münster, Germany.
Kowert, R. (chair), Brown, A., Domahidi, E., Kuss, D., & Z. Hussain. (2014, July). Evaluating the Impact of Online Video Game Play on Inter- and Intra-Personal Sociability. Symposium presented at the 28th International Congress of Applied Psychology Conference. Paris, France.
Kowert, R., Vogelgesang, J., Festl, R., & Quandt, T. (2014, May). Psychosocial Causes and Consequences of Increased Online Video Game Involvement. ICA 2014: Communication and the 'Good Life'. Seattle, USA.
Kowert, R., & Domahidi, E. (2014, May). Examining the Relationship between Online video Game Involvement and Gaming-related Friendships among Emotionally Sensitive Individuals. ICA 2014: Communication and the 'Good Life'. Seattle, USA.
Domahidi, E., & Kowert, R. (2014, May). Examining the Impact of Gaming-Related Friendships on Social Capital among Social Online Game Players. ICA 2014: Communication and the 'Good Life'. Seattle, USA.
2013
Kowert, R., & Brown, A. (chairs), Bowman, N., Holopainen, J., & Pearce, C. (2013, August). Defragging the Methodology of Games Studies. DiGRA 2013: DeFragging Game Studies. Atlanta, Georgia.
Kowert, R. (2013, July). Video Game Involvement and Social Skills: A Systematic Review of the Literature. ICA 2013: Challenging Communication Research. London, England.
Kowert, R., & Oldmeadow, J.A. (2013, July). Seeking Social Comfort: The Social and Emotional Motivations Underlying Online Video Game Involvement. ICA 2013 preconference The Power of Play: Motivational Uses and Applications. London, England.
2012
Kowert, R., & Oldmeadow, J.A. (2012, October). (A)social Reputation: Exploring the Relationship Between Game Involvement and Social Competence. ECREA 2012 Pre-Conference, Experiencing Digital Games: Use, Effects, & Culture of Gaming. Istanbul, Turkey.
2011
Kowert, R., & Oldmeadow, J.A. (2011, July). Party Animal or Dinner for One: Are Online Gamers Socially Inept?. multi.player conference. The University of Hohenheim.
2010
Kowert, R., & Oldmeadow, J.A. (2010, June). Geek or Chic: Perceptions of Online Gamers. Paper presented at Under the Mask 2010. Bedforshire, England.

Teaching and Supervision Experience

The University of Erfurt
  • Gaming in a Social World (Summer, 2014)
  • Graduate Project Supervision (Summer & Spring, 2014 – 2015)
The University of Utrecht
  • Empirical Research Methods and Design (Summer, 2014)
The University of York
  • Undergraduate Project Supervision (Autumn & Spring, 2010 – 2012)
  • Introduction to Social Psychology (Spring 2010-2011)
  • Persuasion and Advertising (Spring, 2010 – 2012)
  • Introduction to Communication Skills (Autumn, 2011-2012)
  • Introduction to Neurochemistry (Autumn, 2012)

Service to Profession

Reviewing Experience

  • Journal of Communication, 2015 - present
  • Journal of Social Psychology, 2015 - present
  • Media Psychology, 2015 - present
  • Cyberpsychology, Behavior, and Social Networking, 2014 - present
  • Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 2014 - present
  • Computers in Human Behavior, 2013 - present
  • Sex Roles, 2013 – present
  • Journal of Gaming and Virtual Worlds, 2012 - present

Departmental and University Service

  • Board Member (PhD and Strand Representative), Early Career Research Forum, The University of York, 2010 - 2012
  • Welfare Tutor, Goodricke College, The University of York, 2010 – 2011

Selected Press and Media

2016
Hernandez, S. (Interviewer), Kowert, R. (Interviewee). (2016, December 20). A Parent's Guide to Video Games: How Games impact children. KXAN.
Ross, A. (2016, December 2). A Parent's Guide to Video Games: Condensing 'The Video Game Debate'. Massively Overpowered.
2015
Brown, D. (Interviewer), Kowert, R. (Interviewee). (2015, December 13). Are Video Games Bad For The Players. Texas Standard (NPR).
Augustine, G. (Interviewer), Kowert, R. (Interviewee), & Krcmar, M. (Interviewee). (2015, November 22). The Good and Bad of Gaming. Kids Count Radio Show.
Campbell, C. (Interviewer), Kowert, R. (Interviewee). (2015, October 30). What is the truth about video games and the damage they may do.. Polygon.
Gallaga, O. (Interviewer), Kowert, R. (Interviewee). (2015, October 19). Austin video-game researcher’s book opens up areas for debate. Austin American Statesman.
Singal, J. (2015, October 5). New Book Aims for a Smarter Conversation About Video Games and Behavior. New York Magazine, Science of Us.
Ross, A. (2015, September 30). “Exploring the Video Game Debate”: Modern Online Game Research. Massively Overpowered.
Totilo, S. (Interviewer), Kowert, R. (Interviewee), & Breuer, J. (Interviewee). (2015, April 17). What To Make Of A Study About Gaming And Sexism. Kotaku.
2014
Ross, A. (Interviewer) & Kowert, R. (Interviewee). (2014, December 30). MMOs and gaming psychology, part two: Interview with a researcher. Massively.
Filipowich, M. (2014, November 21). Featured Scholar: Rachel Kowert. Good Games Writing.
Klébis, D. (Interviewer) & Kowert, R. (Interviewee). (2014, July 30). To Real To The Virtual: Positive and negative aspects of role playing games. Revista pré univesp.
Kowert, R. (2014, January 18). Geek Culture: Inside Gamer Stereotypes. [Radio Broadcast]. In P. Phillips (Producer), Pop Culture Tonight. Phoenix, AZ: 1100 KFNX.

Professional Memberships

References

Thorsten Quandt (thorsten.quandt@uni-muenster.de)
Department of Communication
Room E226
Bispinghof 9 – 14
D-48143 Münster
Germany

Mark Griffiths (mark.griffiths@ntu.ac.uk)
School of Social Sciences
Nottingham Trent University
Shakespeare Street
Nottingham NG1 4FQ
England

Christopher Ferguson (cjfergus@stetson.edu)
Department of Psychology
Stetson University
421 N. Woodland Boulevard
DeLand, FL 32723
USA